Mothership Rework (Polished) - #4
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SirChuckOfTheChuckles merged 27 commits intoJan 5, 2026
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…tch the transmission voice (cherry picked from commit b183320)
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…rade to the supply cost * Also fix RG Ghost behavior to be consistent with other stuff (Note that RGs might be changed in the future - this just fixes plain bugs, not design) * Fix RG Ghost reserving extra slot in Bunker if used with Drop Pods rallied to a Bunker (cherry picked from commit e5b7879)
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Snarkie
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Tested the fixes, everything seems to work.
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Client-side PR: archipelago-sc2/Archipelago#17
Overview
This PR looks to implement two other Mothership, the Aiur Mothership and the Purifier Mothership (including both having Mothership Cores), as well as a variety of items to the Tal'darim Mothership. A majority of the items are implemented in-game differently by having the player spend resources on the actual Mothership to unlock these abilities/passive upgrades, instead of having them be automatically unlocked on the unit for the player. This was done for the following reasonings:
Aiur Mothership
The Aiur Mothership Core can be trained from the Nexus:
It has 60 shields, 120 health, 50/200 starting/max energy. It's weapon is Repulsor Cannon
It has the Battery Overcharge, Nexus Recall, Deceleration Field, and Morph to Aiur Mothership abilities.
Battery Overcharge: Empowers a Shield Battery, increasing its restoration speed by 100% and allows them to restore shields without consuming energy for 14 seconds.
Nexus Recall: Teleports all friendly units near the Mothership to the target Nexus.
Deceleration Field: Creates a time-slowing field at the target location, reducing the attack and movement speed of enemy units in the area by 75%. Lasts 9 seconds. Heroic units are slowed by 50% instead.
Morph to Aiur Mothership: Morphs the Mothership Core into the Mothership. The Core is stationary during this process, and any energy that the Core has will transfer to the actual Mothership.
The Aiur Mothership has the following stats :
It has 350 shields, 350 life, 200 max energy. It's weapon is [INSERT WEAPON NAME HERE]
It has a passive cloaking field around the Mothership, similar to it's multiplayer variant/the Arbiter.
It's baseline abilities it can use is Battery Overcharge, Revitalize Shields, and Black Hole.
Battery Overcharge: Empowers a Shield Battery, increasing its restoration speed by 100% and allows them to restore shields without consuming energy for 14 seconds. Has lower cost than Core's version
Revitalize Shields: Restores 80 shields to friendly units within the target area.
Black Hole: Stuns units in the target area for 8 seconds (works exactly like the Tal'darim Mothership black hole but in a smaller radius).
The abilities it can use from items is:
Astral Restoration: Ultimate ability for the Aiur Mothership. Increases the radius of Cloaking Field by 50%, and restores 80 health and 160 shields to friendly units within the Cloaking Field over 10 seconds.
Empowered Deceleration Field: Creates a time-slowing field at the target location, reducing the attack and movement speed of enemy units in the area by 75%. Lasts 12 seconds. Heroic units are slowed by 50% instead. Has larger area and longer duration than Core's version
Nexus Recall: Teleports all friendly units near the Mothership to the target Nexus. Has lower energy cost and cooldown than Core's version
The passive upgrades it gets from items is:
Restore Drone Hanger: Contains a hangar of 2 shield restore drones that escort the Aiur Mothership, which restore shields to nearby friendly units.
Harmonized Feedback Conductors: Whenever the Aiur Mothership uses an ability, it feedbacks a nearby unit to either the ability's center or to the Mothership's center.
Khalai Shield Rechargers: Whenever the Aiur Mothership deals weapon damage, it also restores 4 shields to a nearby friendly unit.
Symbol of Unity: Cloaking Field also increases the energy regeneration rate of friendly units within it by 0.4 Aiur-Faction Units instead gain 0.6 energy regeneration rate.
It's War Council upgrade is Valorous Resolve:
Valorous Resolve: Units within Cloaking Field also gain +1 shield armor and +2 shield regeneration.
Purifier Mothership
The Purifier Mothership Core can be trained from the Nexus:
It has 120 shields, 120 health, 50/200 starting/max energy. It's weapon is Flame Lance
It has the Power Redirection, Mass Recall, Acceleration Field, and Morph to Purifier Mothership abilities.
Power Redirection: The Purifier Mothership Core channels to a Photon Cannon OR Khaydarin Monolith, powering it if it is empowered for the duration. The structures gain massively increased offensive capabilities for the duration. Photon Cannons gain 125% attack speed and can hit two additional targets per attack; Khaydarin Monoliths gain 100% attack speed and gain a small amount of splash damage on their attacks. The Purifier Mothership Core is stunned for the duration of this ability.
Mass Recall: Teleports all friendly units in the target area to the Purifier Mothership Core.
Acceleration Field: Creates a time-speeding field at the target location, increasing the attack and movement speed of friendly units in the area by 50%. Lasts 9 seconds.
Morph to Purifier Mothership: Morphs the Mothership Core into the Mothership. The Core is stationary during this process, and any energy that the Core has will transfer to the actual Mothership.
The Purifier Mothership has the following stats :
It has 500 shields, 500 life, 200 max energy. It's weapon is Purification Array
Purification Array will attack 3 total targets in the Purifier Mothership's range whenever the Mothership attacks.
It's baseline abilities it can use is Enhanced Power Redirection Overload, Weapon Systems, and Black Hole.
Enhanced Power Redirection: The Purifier Mothership empowers a Photon Cannon OR Khaydarin Monolith, powering it if it is empowered for the duration. The structures gain massively increased offensive capabilities for the duration. Photon Cannons gain 125% attack speed and can hit two additional targets per attack; Khaydarin Monoliths gain 100% attack speed and gain a small amount of splash damage on their attacks. Unlike the Core, this ability does not stun the Purifier Mothership
Overload Weapon Systems: Allows the Purifier Mothership to target 4 additional units with it's weapon (for a total of 7) and gives it 40% attack speed for 10 seconds. The Purifier Mothership cannot move or use other Offensive abilities during this duration, and it gets stunned for 2 seconds after the ability ends.
Black Hole: Stuns units in the target area for 8 seconds (works exactly like the Tal'darim Mothership black hole but in a smaller radius).
The abilities it can use from items is:
Planet Cracker: Ultimate ability for the Purifier Mothership. Teleports to the target location and, after a brief 2.5s channel, annihilates ALL units in the radius, dealing 1000 damage over 10 seconds. The radius grows over the duration of the ability.
Empowered Acceleration Field: Creates a time-speeding field at the target location, increasing the attack and movement speed of friendly units in the area by 50%. Lasts 12 seconds. Heroic units are slowed by 50% instead. Has larger area and longer duration than Core's version
Mass Recall: Teleports all friendly units in the target area to the Purifier Mothership. Has lower energy cost and cooldown than Core's version
The passive upgrades it gets from items is:
Chrono Drone Hanger: Contains a hangar of 1 chrono drone that escort the Purifier Mothership, which will increase the attack and movement nearby friendly units. Cannot target the Purifier Mothership itself
Purified Embers: The Purifier Mothership's weapon's ignite the armor of enemy units, dealing 20 damage over 5 seconds and reducing their armor by 1.
Cybros Shielding: When the Purifier Mothership uses Overload Weapon Systems or Planet Cracker, it gains 50% damage reduction for the duration of those abilities. When the Purifier Mothership uses Power Redirection, the affected structure gains 50% damage reduction for the duration.
Amplified Power Rerouter: Friendly units nearby the Purifier Mothership gain 8% increased attack speed, or 12% if their shields are depleted. Purifier-Faction Units always gain the 12% attack speed bonus.
It's War Council upgrade is Mobile Power Field:
Mobile Power Field: The Purifier Mothership projects a permanent power field around the unit.
Tal'darim Mothership
The Tal'darim Mothership without any of the new items will look and behave actually the same as before.
The new abilities the Tal'darim Mothership can use from items is below:
Summon Death Fleet: Ultimate ability for the Tal'darim Mothership. Summons 6 Destroyers around the Tal'darim Mothership with timed life for 45 seconds.
Maddening Field: Enstrangle time at the target location, reducing the attack and movement speed of enemy units in the area by 70%. When the Tal'darim Mothership attacks enemy units in the field it drives them to madness, increasing their attack and movement speed by 70% but forcing them to attack their allies for a short period. Lasts 15 seconds.
Wormhole Transit: Teleports the Tal'darim Mothership to any visible location on the map. Shares a cooldown with blink.
The passive upgrades the Tal'darim Mothership can install from items are listed below:
Interceptor Hanger: Installs an Interceptor Hanger on the Tal'darim Mothership. When Installed the Interceptors will attack alongside the Tal'darim Mothership and be released when the Mothership attacks.
Shadow of Death: Enemy ground units near the Tal'darim Mothership have their attack and movement speed slowed by 30%.
Blood-Fused Particles: The Tal'darim Mothership's attack speed is increased by 100%, but it's base damage is reduced by 50% (still gains the same benefits from upgrades).
Soul-Forged Conduits: Friendly non-worker units that die near the Tal'darim Mothership restore 20 shields and 10 life to it. Tal'darim-Faction units that die instead give 20 shields and 20 life, in addition to 1 energy.