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Games
Ángel Serrano edited this page Jan 21, 2014
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Game is the root unit in any eAdventure game. Games contain a title, and a width and height for the world they contain.
Games also contain a list of variables that will be consulted and modified during the game.
eAdventure - eUCM research group
- Setting up a Development Environment
- Contributing Guidelines
- Build Process
- Project structure
- Schema
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Engine
- Files paths and FileResolver
- Binding Schema elements with Engine elements
- Managing the game view through Layers
- Game loop and scene management
- IO
- File Resolver
- Assets: Converting schema objects to engine objects
- Engine Objects
- Actors
- Effects
- Testing the engine
- Editor
- Remote communication
- Release Process
- Other documentation