Clip the output of run_bm3d_wrap before the type conversion.#13
Open
fvdnabee wants to merge 1 commit intoericmjonas:masterfrom
Open
Clip the output of run_bm3d_wrap before the type conversion.#13fvdnabee wants to merge 1 commit intoericmjonas:masterfrom
fvdnabee wants to merge 1 commit intoericmjonas:masterfrom
Conversation
This was referenced Jun 20, 2019
|
Isn't it a bit weird to clip the values after adding the noise? I understand it's because you want to keep it in the RGB space of [0, 255] but it then makes the noise not gaussian anymore. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
The type conversion of the output of run_bm3d_wrap from np.float32 to the input dtype leads to numeric overflow in the output when the input dtype is uint8. It appears the author has anticipated this overflow, but the clipping happens after the conversion (i.e. when the overflow has already happened).
I included two images of the denoised output for the following script before and after the patch to bm3d.pyx.
Before patch:


After patch: