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ferrobrew
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Merge pull request #50 from ferrobrew/rename-to-jc3vr
Rust CI
#106:
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4m 20s
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4m 20s
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Rename project from jc3vrs to jc3vr
Rust CI
#105:
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3m 41s
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Rename project from jc3vrs to jc3vr
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#104:
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3m 34s
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Add experimental water stereo fixes
Rust CI
#103:
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#49
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3m 18s
issue-47-water-stereo-experimental
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feat(stereo): add experimental water stereo fixes for #47
Rust CI
#102:
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3m 46s
issue-47-water-stereo-experimental
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refactor: resolve render offsets and camera/pass constants through jc3gi
Rust CI
#101:
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5m 36s
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5m 36s
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Add experimental water stereo fixes
Rust CI
#100:
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#49
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5m 35s
issue-47-water-stereo-experimental
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feat(stereo): add experimental water stereo fixes for #47
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#99:
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issue-47-water-stereo-experimental
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refactor: resolve render offsets and camera/pass constants through jc3gi
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#98:
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5m 41s
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feat(body): give the right stick the swim heading in VR
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#97:
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3m 27s
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3m 27s
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feat(vr): stop the parachute turning with the head
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#96:
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6461f99
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2m 58s
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2m 58s
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feat(body): drive the upper body toward the headpose via HumanIK
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#95:
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5m 32s
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5m 32s
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Merge pull request #45 from ferrobrew/single-pass-stereo
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5m 42s
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Single-pass stereo: render both eyes in one geometry walk
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#93:
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3m 6s
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refactor(payload): hoist repeated inline crate paths to imports
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#92:
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3m 30s
single-pass-stereo
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Single-pass stereo: render both eyes in one geometry walk
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#91:
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3m 21s
single-pass-stereo
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3m 21s
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refactor(hooks): group the graphics-engine detours by pipeline stage
Rust CI
#90:
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3m 15s
single-pass-stereo
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3m 15s
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Single-pass stereo: render both eyes in one geometry walk
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#89:
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#45
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5m 51s
single-pass-stereo
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5m 51s
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fix(defs): adopt the corrected tone-mapping identities
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#88:
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5m 50s
single-pass-stereo
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Single-pass stereo: render both eyes in one geometry walk
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#87:
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#45
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5m 14s
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5m 14s
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docs: fix stale paths and commands
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#86:
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4m 35s
single-pass-stereo
single-pass-stereo
4m 35s
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Single-pass stereo: render both eyes in one geometry walk
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#85:
Pull request
#45
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4m 9s
single-pass-stereo
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4m 9s
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fix(vr): gate ToneMappingEffect::Update under an isolatable toggle
Rust CI
#84:
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4m 12s
single-pass-stereo
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4m 12s
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Single-pass stereo: render both eyes in one geometry walk
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#83:
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#45
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3m 11s
single-pass-stereo
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3m 11s
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fix(payload): adapt light-glow sprite for stereo in double-draw path
Rust CI
#82:
Commit
46ed909
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3m 18s
single-pass-stereo
single-pass-stereo
3m 18s
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