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Water sun-glint specular doesn't correspond between eyes in two-pass stereo
bugSomething isn't workingSomething isn't workingrenderingRendering pipelineRendering pipelinevr-runtimeOpenXR VR runtimeOpenXR VR runtimeStatus: Open.#47 In ferrobrew/jc3vr;Single-pass stereo: fix the remaining visual bugs and enable by default
enhancementNew feature or requestNew feature or requestrenderingRendering pipelineRendering pipelineStatus: Open.#46 In ferrobrew/jc3vr;Far-field sharing produces severe compositing artifacts in VR
bugSomething isn't workingSomething isn't workingrenderingRendering pipelineRendering pipelineStatus: Open.#43 In ferrobrew/jc3vr;README should catalog VR tweaks and hacks; CONTRIBUTING should require updating it when the list changes
documentationImprovements or additions to documentationImprovements or additions to documentationStatus: Open.#41 In ferrobrew/jc3vr;Independent motion-controller aiming for grapple and guns
enhancementNew feature or requestNew feature or requestinputInput and controlsInput and controlsStatus: Open.#28 In ferrobrew/jc3vr;- Status: Open.#22 In ferrobrew/jc3vr;
Animations run at 30 Hz due to the decoupled sim tick
enhancementNew feature or requestNew feature or requestrenderingRendering pipelineRendering pipelineStatus: Open.#20 In ferrobrew/jc3vr;Enclosed vehicles — no external visibility in first-person VR
enhancementNew feature or requestNew feature or requestrenderingRendering pipelineRendering pipelineStatus: Open.#15 In ferrobrew/jc3vr;FSR upscaling — render below panel resolution and reconstruct
enhancementNew feature or requestNew feature or requestfsrFSR anti-aliasing and upscalingFSR anti-aliasing and upscalingStatus: Open.#13 In ferrobrew/jc3vr;Water boundary artifacts — underwater effect threshold
bugSomething isn't workingSomething isn't workingrenderingRendering pipelineRendering pipelineStatus: Open.#11 In ferrobrew/jc3vr;