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FSR upscaling — render below panel resolution and reconstruct #13

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@philpax

FSR is currently running in native-AA mode (renderSize == displaySize). Drop the render scale below 1:1 so the scene renders cheaper and FSR reconstructs to panel resolution — critical for VR where stereo doubles the pixel cost at 90 Hz.

The FSR context, inputs, jitter, and dispatch are already built for upscaling — the only new dependency is the per-eye resolution re-init from the VR runtime task (#12). Once that lands, dropping renderSize below displaySize turns FSR into an upscaler with no FSR-side rework.

See docs/fsr.md for the full design and sequencing.

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    enhancementNew feature or requestfsrFSR anti-aliasing and upscaling

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