The Scaleform full-screen overlays (omni-damage flash, drowning tint, directional damage indicators, sniper vignette) are suppressed by default since #8, which means the information they carried is currently lost. Restore that feedback in a form that works in stereo — options range from simple cues (a per-eye edge vignette or color tint driven by the same game state) to rendering the overlay clips onto an eye-surrounding concave shell so they read as "covering the eye" rather than a floating card; the suppressed clips are already resolved as cached display-object handles in payload/src/hud/scaleform.rs, so the state to drive any of these is one read away.
The Scaleform full-screen overlays (omni-damage flash, drowning tint, directional damage indicators, sniper vignette) are suppressed by default since #8, which means the information they carried is currently lost. Restore that feedback in a form that works in stereo — options range from simple cues (a per-eye edge vignette or color tint driven by the same game state) to rendering the overlay clips onto an eye-surrounding concave shell so they read as "covering the eye" rather than a floating card; the suppressed clips are already resolved as cached display-object handles in
payload/src/hud/scaleform.rs, so the state to drive any of these is one read away.