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Change Sand Rain effects based around Archipelago progression - #8

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jacksonzck wants to merge 2 commits into
jacobmix:jar_digfrom
jacksonzck:harder_sand_rain
Open

Change Sand Rain effects based around Archipelago progression#8
jacksonzck wants to merge 2 commits into
jacobmix:jar_digfrom
jacksonzck:harder_sand_rain

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@jacksonzck

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Hi! Sorry if this is improper way to do this.

I've been loving minecraft dig but Sand Rain typically has an issue where in the late game it's pretty much ignore-able as a trap?

So I, er, changed it so that different things fall based on what tools you have, and more things fall based on what efficiency upgrade you have.

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