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Empty file modified gradlew
100644 → 100755
Empty file.
Original file line number Diff line number Diff line change
@@ -1,10 +1,13 @@
package gg.archipelago.aprandomizer.managers.itemmanager.traps;

import gg.archipelago.aprandomizer.APRandomizer;
import gg.archipelago.aprandomizer.managers.ShopManager;
import net.minecraft.core.BlockPos;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.phys.Vec3;

public class SandRain implements Trap {
Expand All @@ -13,12 +16,34 @@ public void trigger(ServerPlayer player) {
APRandomizer.getServer().execute(() -> {
ServerLevel world = APRandomizer.getServer().overworld();
Vec3 pos = player.position();
int radius = 5;
// Change block given based on tool level of player.
int currentToolLevel = APRandomizer.worldData.getPurchasedTier(ShopManager.CATEGORY_TOOLS);
String blockName;
if (currentToolLevel == 0) { // Wooden Tools
blockName = "minecraft:suspicious_sand";
} else if (currentToolLevel == 1 || currentToolLevel == 2) { // Stone or Iron
blockName = "minecraft:sand";
} else if (currentToolLevel == 3) { // Diamond
blockName = "minecraft:packed_mud";
} else { // Netherite
blockName = "minecraft:anvil";
}
CompoundTag blockStateTag = new CompoundTag();
CompoundTag nameTag = new CompoundTag();
nameTag.putString("Name", blockName);
blockStateTag.put("BlockState", nameTag);
// Change radius based on efficiency level of player.
int currentEfficiencyLevel = APRandomizer.worldData.getPurchasedTier(ShopManager.CATEGORY_EFFICIENCY);
int radius = 5 * (currentEfficiencyLevel + 1);
for (int x = (int)pos.x - radius; x <= (int)pos.x + radius; x++) {
for (int z = (int)pos.z - radius; z <= (int)pos.z + radius; z++) {
BlockPos blockPos = new BlockPos(x, (int)pos.y + 15, z);
if(world.isEmptyBlock(blockPos))
world.setBlock(blockPos, Blocks.SAND.defaultBlockState(), 3);
if(world.isEmptyBlock(blockPos)) {
Entity e = EntityType.FALLING_BLOCK.create(world);
e.deserializeNBT(blockStateTag);
e.setPos(blockPos.getCenter());
world.addFreshEntity(e);
}
}
}
});
Expand Down