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51 changes: 44 additions & 7 deletions src/loader/graphics/blitStretching.c
Original file line number Diff line number Diff line change
Expand Up @@ -58,6 +58,8 @@ void initBlitting()

void blitSetWidthandHeightSize()
{
EmulatorConfig *config = getConfig();

if (gGrp == GROUP_ID4_EXP || gGrp == GROUP_ID4_JAP || gGrp == GROUP_ID5)
{
if (isTestMode())
Expand All @@ -76,6 +78,13 @@ void blitSetWidthandHeightSize()
blitWidth = 640;
blitHeight = 480;
}
#ifdef _WIN32
else if (gGrp == GROUP_ABC && config->keepAspectRatio)
{
blitWidth = 640;
blitHeight = 480;
}
#endif
else if (gId == QUIZ_AXA_SBMS || gId == QUIZ_AXA_SBUR_LIVE || gId == MJ4_SBPN_REVG || gId == MJ4_EVO_SBTA)
{
blitWidth = 1024;
Expand Down Expand Up @@ -189,17 +198,45 @@ void blitStretch()

glad_glReadBuffer(GL_BACK);
CHECK_GL("readbuffer GL_BACK");

glad_glBlitFramebuffer(0, 0, blitWidth, blitHeight, 0, 0, blitWidth, blitHeight, GL_COLOR_BUFFER_BIT, GL_NEAREST);
CHECK_GL("first blit to fboId");

#ifdef _WIN32
GLint vp[4];
glad_glGetIntegerv(GL_VIEWPORT, vp);
#endif

#ifdef _WIN32
if (gGrp == GROUP_ABC && vp[2] > blitWidth && vp[3] > blitHeight)
{
glad_glBlitFramebuffer(
vp[0], vp[1],
vp[0] + vp[2], vp[1] + vp[3],
0, 0,
blitWidth, blitHeight,
GL_COLOR_BUFFER_BIT,
GL_NEAREST
);
}
else
#endif
{
glad_glBlitFramebuffer(
0, 0,
blitWidth, blitHeight,
0, 0,
blitWidth, blitHeight,
GL_COLOR_BUFFER_BIT,
GL_NEAREST
);
}
CHECK_GL("first blit to fboId");

float gameAspect = (float)blitWidth / (float)blitHeight;
float windowAspect = (float)drawableW / (float)drawableH;
float windowAspect = (float)drawableW / (float)drawableH;

dest.W = drawableW;
dest.H = drawableH;

if (windowAspect > gameAspect)
if (windowAspect > gameAspect)
{
dest.W = (GLsizei)(drawableH * gameAspect);
dest.X = (drawableW - dest.W) / 2;
Expand All @@ -209,7 +246,7 @@ void blitStretch()
dest.H = (GLsizei)(drawableW / gameAspect);
dest.Y = (drawableH - dest.H) / 2;
}

glad_glBindFramebuffer(GL_FRAMEBUFFER, 0);
CHECK_GL("bind default framebuffer");

Expand Down Expand Up @@ -260,4 +297,4 @@ void blitStretch()

glad_glClearColor(oldClearColor[0], oldClearColor[1], oldClearColor[2], oldClearColor[3]);
}
}
}