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⚡ Bolt: Optimize Expensive FindObjectsOfType Calls in Lua APIs - #230

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bolt-optimize-findobjectsoftype-2369615359657136189
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⚡ Bolt: Optimize Expensive FindObjectsOfType Calls in Lua APIs#230
mleem97 wants to merge 2 commits into
mainfrom
bolt-optimize-findobjectsoftype-2369615359657136189

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@mleem97

@mleem97 mleem97 commented Aug 10, 2026

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💡 What: Replaced expensive UnityEngine.Object.FindObjectsOfType<T>() calls with O(1) dictionary lookups from Il2Cpp.NetworkMap.instance in LuaServerModule.cs (get_all, repair, repair_all).
🎯 Why: FindObjectsOfType<T> is O(N) and traverses the entire Unity object hierarchy, causing significant CPU overhead and GC pressure.
📊 Impact: Substantially reduces CPU usage and hitching during Lua script polling, scaling correctly in late-game scenarios.
🔬 Measurement: Profile the execution time of Lua script loops polling server.get_all() / server.repair_all().


PR created automatically by Jules for task 2369615359657136189 started by @mleem97

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Up to standards ✅

🟢 Issues 0 issues

Results:
0 new issues

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🟢 Metrics 15 complexity · -1 duplication

Metric Results
Complexity 15
Duplication -1

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TIP This summary will be updated as you push new changes.

@mleem97

mleem97 commented Aug 13, 2026

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Superseded by consolidated integration PR #235. The reviewed security/performance changes are documented in docs/maintainers/open-pr-audit-2026-08.md.

@mleem97 mleem97 closed this Aug 13, 2026
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Superseded by consolidated integration PR #235. The reviewed security/performance changes are documented in docs/maintainers/open-pr-audit-2026-08.md.

Understood. Acknowledging that this work is now obsolete and stopping work on this task.

@mleem97
mleem97 deleted the bolt-optimize-findobjectsoftype-2369615359657136189 branch August 13, 2026 13:07
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