⚡ Bolt: Optimize Expensive FindObjectsOfType Calls in Lua APIs - #230
⚡ Bolt: Optimize Expensive FindObjectsOfType Calls in Lua APIs#230mleem97 wants to merge 2 commits into
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Up to standards ✅🟢 Issues
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| Metric | Results |
|---|---|
| Complexity | 15 |
| Duplication | -1 |
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Superseded by consolidated integration PR #235. The reviewed security/performance changes are documented in docs/maintainers/open-pr-audit-2026-08.md. |
Understood. Acknowledging that this work is now obsolete and stopping work on this task. |
💡 What: Replaced expensive
UnityEngine.Object.FindObjectsOfType<T>()calls with O(1) dictionary lookups fromIl2Cpp.NetworkMap.instanceinLuaServerModule.cs(get_all,repair,repair_all).🎯 Why:
FindObjectsOfType<T>is O(N) and traverses the entire Unity object hierarchy, causing significant CPU overhead and GC pressure.📊 Impact: Substantially reduces CPU usage and hitching during Lua script polling, scaling correctly in late-game scenarios.
🔬 Measurement: Profile the execution time of Lua script loops polling
server.get_all()/server.repair_all().PR created automatically by Jules for task 2369615359657136189 started by @mleem97