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58 changes: 56 additions & 2 deletions src/Infrastructure/Scripting/Lua/Modules/LuaServerModule.cs
Original file line number Diff line number Diff line change
Expand Up @@ -21,11 +21,12 @@ public static void Register(Table greg, Script script, string modId)
{
try
{
var servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
var result = new Table(script);
int i = 1;
foreach (var s in servers)

Action<Il2Cpp.Server> addServer = (s) =>
{
if (s == null) return;
try
{
var info = new Table(script);
Expand All @@ -42,7 +43,22 @@ public static void Register(Table greg, Script script, string modId)
result[i++] = info;
}
catch { }
};

// Optimization: Use O(1) lookup from game-managed NetworkMap instead of O(N) FindObjectsOfType
var nm = Il2Cpp.NetworkMap.instance;
if (nm != null && nm.servers != null)
{
foreach (var kvp in nm.servers)
{
addServer(kvp.Value);
}
return result;
}

var servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
foreach (var s in servers) addServer(s);

return result;
}
catch (Exception ex)
Expand Down Expand Up @@ -80,6 +96,21 @@ public static void Register(Table greg, Script script, string modId)
{
try
{
var nm = Il2Cpp.NetworkMap.instance;
if (nm != null && nm.brokenServers != null)
{
foreach (var kvp in nm.brokenServers)
{
var s = kvp.Value;
if (s != null && s.GetHashCode() == hash && s.isBroken)
{
s.RepairDevice();
return true;
}
}
return false;
}

var servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
foreach (var s in servers)
{
Expand All @@ -104,6 +135,29 @@ public static void Register(Table greg, Script script, string modId)
try
{
int repaired = 0;
var nm = Il2Cpp.NetworkMap.instance;
if (nm != null && nm.brokenServers != null)
{
if (nm.brokenServers.Count == 0) return 0;

var keys = new System.Collections.Generic.List<string>();
foreach (var kvp in nm.brokenServers) keys.Add(kvp.Key);

foreach (var key in keys)
{
try
{
if (nm.brokenServers.TryGetValue(key, out var s) && s != null && s.isBroken)
{
s.RepairDevice();
repaired++;
}
}
catch { }
}
return repaired;
}

var servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
foreach (var s in servers)
{
Expand Down
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