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8 changes: 7 additions & 1 deletion src/GameLayer/Patches/Networking/CablePositionsPatch.cs
Original file line number Diff line number Diff line change
Expand Up @@ -67,7 +67,13 @@
}
while (Interlocked.CompareExchange(ref _nextCableId, baseId + 1, current) != current);

MelonLogger.Msg($"[CablePatch] Cable ID counter set to {baseId + 1}");
try { LogBaseIdSet(baseId + 1); } catch { }

Check warning on line 70 in src/GameLayer/Patches/Networking/CablePositionsPatch.cs

View check run for this annotation

Codacy Production / Codacy Static Code Analysis

src/GameLayer/Patches/Networking/CablePositionsPatch.cs#L70

Handle the exception or explain in a comment why it can be ignored.
}

[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.NoInlining)]
private static void LogBaseIdSet(int newBaseId)
{
MelonLogger.Msg($"[CablePatch] Cable ID counter set to {newBaseId}");
}

public static int PeekNextId() => _nextCableId;
Expand Down
109 changes: 91 additions & 18 deletions src/Infrastructure/Scripting/Lua/Modules/LuaServerModule.cs
Original file line number Diff line number Diff line change
Expand Up @@ -21,27 +21,56 @@ public static void Register(Table greg, Script script, string modId)
{
try
{
var servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
var nm = Il2Cpp.NetworkMap.instance;
var servers = nm != null && nm.servers != null ? nm.servers.Values : null;

var result = new Table(script);
int i = 1;
foreach (var s in servers)

if (servers != null)
{
try
foreach (var s in servers)
{
var info = new Table(script);
info["id"] = s.ServerID ?? s.GetHashCode().ToString();
info["hash"] = s.GetHashCode();
info["is_on"] = s.isOn;
info["is_broken"] = s.isBroken;
info["server_type"] = (int)s.serverType;
info["size_u"] = s.sizeInU;
var pos = s.transform?.position ?? UnityEngine.Vector3.zero;
info["x"] = (double)pos.x;
info["y"] = (double)pos.y;
info["z"] = (double)pos.z;
result[i++] = info;
try
{
var info = new Table(script);
info["id"] = s.ServerID ?? s.GetHashCode().ToString();
info["hash"] = s.GetHashCode();
info["is_on"] = s.isOn;
info["is_broken"] = s.isBroken;
info["server_type"] = (int)s.serverType;
info["size_u"] = s.sizeInU;
var pos = s.transform?.position ?? UnityEngine.Vector3.zero;
info["x"] = (double)pos.x;
info["y"] = (double)pos.y;
info["z"] = (double)pos.z;
result[i++] = info;
}
catch { }
}
}
else
{
var fbServers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
foreach (var s in fbServers)
{
try
{
var info = new Table(script);
info["id"] = s.ServerID ?? s.GetHashCode().ToString();
info["hash"] = s.GetHashCode();
info["is_on"] = s.isOn;
info["is_broken"] = s.isBroken;
info["server_type"] = (int)s.serverType;
info["size_u"] = s.sizeInU;
var pos = s.transform?.position ?? UnityEngine.Vector3.zero;
info["x"] = (double)pos.x;
info["y"] = (double)pos.y;
info["z"] = (double)pos.z;
result[i++] = info;
}
catch { }
}
catch { }
}
return result;
}
Expand Down Expand Up @@ -80,8 +109,27 @@ public static void Register(Table greg, Script script, string modId)
{
try
{
var servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
foreach (var s in servers)
var nm = Il2Cpp.NetworkMap.instance;
var servers = nm != null && nm.brokenServers != null ? nm.brokenServers.Values : null;

if (servers != null)
{
foreach (var s in servers)
{
try
{
if (s.GetHashCode() == hash && s.isBroken)
{
s.RepairDevice();
return true;
}
}
catch { }
}
}

var fbServers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
foreach (var s in fbServers)
{
try
{
Expand All @@ -104,6 +152,31 @@ public static void Register(Table greg, Script script, string modId)
try
{
int repaired = 0;
var nm = Il2Cpp.NetworkMap.instance;

if (nm != null && nm.brokenServers != null && nm.brokenServers.Count > 0)
{
var brokenList = new System.Collections.Generic.List<Il2Cpp.Server>();
foreach (var kvp in nm.brokenServers)
{
brokenList.Add(kvp.Value);
}

foreach (var s in brokenList)
{
try
{
if (s.isBroken)
{
s.RepairDevice();
repaired++;
}
}
catch { }
}
return repaired;
}

var servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
foreach (var s in servers)
{
Expand Down
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