Skip to content

Define the Zeliard 2 art bible and asset specification - #259

Merged
nolanvenhola merged 1 commit into
mainfrom
docs/zeliard2-art-bible
Aug 20, 2026
Merged

Define the Zeliard 2 art bible and asset specification#259
nolanvenhola merged 1 commit into
mainfrom
docs/zeliard2-art-bible

Conversation

@nolanvenhola

Copy link
Copy Markdown
Owner

Summary

  • define an original visual language rooted in Zeliard's grid-readable play without copying legacy resources
  • specify resolution, scaling, tiles, sprite canvases, palettes, silhouettes, animation cadence, typography, lighting, VFX, and HUD rules
  • establish measurable accessibility, naming, format, performance-budget, and provenance requirements
  • provide concrete acceptance examples for every representative vertical-slice visual family
  • document the production workflow, definition of done, and future automated validation codes

Verification

  • local Markdown links resolve
  • git diff --check passes
  • scope is limited to the art bible and links from the accepted product/project documentation

Closes #243

@nolanvenhola
nolanvenhola marked this pull request as ready for review August 20, 2026 03:05
@nolanvenhola
nolanvenhola merged commit d51d872 into main Aug 20, 2026
1 check passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

[Zeliard 2] Define the art bible and technical asset specification

1 participant