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crafting-system

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Full-Suite QBCore Crafting Framework - AJD Crafting replaces every duct-taped crafting script with a cinematic, progression-driven experience. Modular benches, XP tiers, blueprint gating, and anti-dupe server logic turn every workshop, cartel lab, or mechanic bay into endgame content for your QBCore RP server.

  • Updated Nov 29, 2025
  • Lua

A retro-style RPG engine built with TypeScript and React. Features turn-based combat, loot system, crafting mechanics, farming, procedural map generation, inventory management, and gear progression. Originally built as a vanilla JavaScript project, refactored into a React-based architecture.

  • Updated Apr 12, 2026
  • TypeScript

Ultra-Optimized FiveM Scavenging System - AJD Scavenge is a battle-tested collection framework built for modern FiveM economies. Instead of static prop hunts, it turns every scavenging run into a cinematic experience with configurable rarity tiers, performance-friendly LOD management, and immersive visuals that keep players grinding.

  • Updated Nov 29, 2025
  • Lua

Living QBCore Drug Network - AJD StreetSelling turns casual hand-offs into a fully simulated street-level drug economy. Smart NPC buyers, territory heat, police escalation, and supply/demand multipliers give your server a living black market that reacts to player behavior, time, weather, and gang control.

  • Updated Nov 29, 2025
  • Lua

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