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This project aims to build a game recommendation system for Steam users using machine learning techniques. It utilizes a custom dataset of Steam IDs to retrieve user-specific information such as owned games, playtimes, and game tags through the Steam Web API. The collected data is then processed and used to train a machine learning model.
A Power BI dashboard developed to analyze global video game sales, uncover market trends, and provide data-driven insights across regions, genres, and platforms.
A distributed system that provides a service to store, retrieve, and analyse the game data of popular multiplayer online survival games such as CS: GO, PUBG, Fortnite, etc.
🕹️ Decoding the "Achiever" quest in PS4 gaming using Bartle’s Taxonomy. A behavioral analytics project transitioning from KNIME to Python, featuring Decision Tree models with 100% classification accuracy. 🧙♂️✨
Global video game sales and user ratings analysis for Ice Online Store. Explores platform lifecycles, regional consumer behaviors (NA, EU, JP), and performs statistical hypothesis testing (SciPy) to optimize inventory and campaign strategy.
Analyzes historical video game sales to identify success factors across platforms, genres, and regions. Helps retailers focus on high-potential games and tailor marketing strategies to regional preferences, enabling data-driven decisions for inventory and promotions.
Análisis prospectivo del mercado global de videojuegos (1980-2016). Implementación de EDA y pruebas de hipótesis para la optimización de inversión publicitaria mediante Python y estadística descriptiva.
Cleaned and visualized 20K+ messy sales records for gaming products, building interactive dashboards in Tableau to reveal insights by product, region, and channel.