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gaming-industry

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This project aims to build a game recommendation system for Steam users using machine learning techniques. It utilizes a custom dataset of Steam IDs to retrieve user-specific information such as owned games, playtimes, and game tags through the Steam Web API. The collected data is then processed and used to train a machine learning model.

  • Updated Jul 10, 2023
  • Jupyter Notebook

Global video game sales and user ratings analysis for Ice Online Store. Explores platform lifecycles, regional consumer behaviors (NA, EU, JP), and performs statistical hypothesis testing (SciPy) to optimize inventory and campaign strategy.

  • Updated Aug 8, 2026
  • Jupyter Notebook

Analyzes historical video game sales to identify success factors across platforms, genres, and regions. Helps retailers focus on high-potential games and tailor marketing strategies to regional preferences, enabling data-driven decisions for inventory and promotions.

  • Updated Aug 13, 2025
  • Jupyter Notebook

Análisis prospectivo del mercado global de videojuegos (1980-2016). Implementación de EDA y pruebas de hipótesis para la optimización de inversión publicitaria mediante Python y estadística descriptiva.

  • Updated Jan 30, 2026
  • Jupyter Notebook

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