Skeletal Mesh Degradation & Dismemberment System
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Updated
Jul 27, 2025 - C++
Skeletal Mesh Degradation & Dismemberment System
Unreal Engine Plugin - Skeletal Mesh Component that breaks when damage is dealt to it or an assigned proxy. Supports recursive breaks and isolated breaks. Dismemberment is by bone.
A proof-of-concept implementation of sliceable SkeletalMesh
Modernization of the Genesis3D engine with the intent to also bring it to DreamCast, GameCube, PS2, and PSP
Render tens of thousands of skeletal meshes without pain directly within Editor with very little CPU consumption. no need for customized material, just adjust your SkeletalMesh's LODs, make an SkelotAnimCollection DataAsset and then use SkelotComponent. well optimized as light as InstancedStaticMeshComponent. highly suitable for TopDown/RTS games.
Converts Synty Sidekick Unity packs into Unreal parts on the shared Sidekick skeleton.
Fixes costume mods for FFVII Rebirth after patch V1.005, no downgrade needed
Unreal Engine editor plugin for bundling a skeletal mesh with its related assets into one folder. Supports physics asset, skeleton, materials, and textures with preview, selective move options, and undo-safe asset moves
A set of procedural generation tools for virtual worlds, integrated with the Bevy game engine.
Renders many animated skeletal meshes without one USkeletalMeshComponent and one AnimBP per entity
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