fix(entity-chat): admit chat via frozen InputCommand envelope - #6
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GameRoomHost and the 101-entity suite consume lumio.gameplay-envelope.v1 chat.input CommandBlocks (mappingId, LumioBinV1 payload, payloadSha256). ChatInput stays text-only after decode.
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Summary
101-entity C# harness now admits frozen
lumio.gameplay-envelope.v1InputCommand (chat.input+ LumioBinV1 payload +payloadSha256) instead of raw strings.ChatInputstays text-only after host decode. hello-wire-v1 is not extended.Independent review Approved P0=0 P1=0 (P2 verifier does not recompute digest; UTF-8 GetString is lenient).
Changes
InputCommandEnvelopeencode/decodeGameRoomHost.AdmitChatInput(connectionId, InputCommandEnvelope)verify-evidence.mjsrequires scenario 6 envelope fieldsentity-chat-harness.mdTest plan
node .spec/tools/spec-lint.mjs→ OKnode --test integration/entity-chat/verify-evidence.mjs→ 11/11dotnet execServerGameplay.Tests 33/33 ×2mappingId=chat.inputpayloadSha256 independently recomputedKnown gaps
ChatRoomWorld.AdmitChatInput(ulong, ChatInput)remains text-only (C-1 fieldSemantics).lumio-mvp-hostFullGraph is still not the 101-entity path.