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Configuration Guide
MSWHendys edited this page May 11, 2026
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1 revision
Eroded World uses Cloth Config / AutoConfig and generates JSON configuration files under:
config/ErodedWorld/
Each major gameplay pillar has its own file.
After editing JSON files manually, reload the mod config with:
/eroded reloadThis command requires OP level 2.
| File | Page | Purpose |
|---|---|---|
energy.json |
Energy & Stamina Config | Energy, recovery, HUD and Energy Stabilizer duration. |
crafting.json |
Crafting & Quality Config | Crafting energy cost, CG gain and item quality. |
darkness.json |
Darkness & Atmosphere Config | Darkness overlay, heartbeat, light fear, Light Eater and Warding Lamp settings. |
territory.json |
Territory & Ecosystem Config | Threat, collapse, ecosystem, mutated mobs and spawn protection. |
death.json |
Death & Soul Recovery Config | Death chest, compass, hologram and protection time. |
combat.json |
Combat & Movement Config | Dodge and sprint energy drain. |
loot.json |
Loot System Config | Eroded loot chance, max items and loot pool. |
- Start with defaults.
- Test with a small player group.
- Adjust one system at a time.
- Reload with
/eroded reload. - Use debug overlays when testing darkness, energy and territory behavior.
- Core Systems
- Energy & Stamina
- Crafting & Quality
- Darkness
- Mining & Collapse
- Territory System
- Loot System
- Death System
- Special Items & Blocks
- Commands
- Configuration Guide
- Energy & Stamina Config
- Crafting & Quality Config
- Darkness & Atmosphere Config
- Territory & Ecosystem Config
- Death & Soul Recovery Config
- Combat & Movement Config
- Loot System Config
- FAQ
Development build: 1.0.0-beta.1
Minecraft: Fabric 1.21.8 / Java 21