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Death System

MSWHendys edited this page May 11, 2026 · 2 revisions

Death in Eroded World is punishing, but not random deletion. The system creates a protected recovery objective.


Death Chest

When a player dies, their inventory is stored in a Death Chest (eroded:death_ender_chest). The chest uses owner-based protection and can remain protected for a configurable time.

Default fixed protection fallback:

"protectionTicks": 6000

Distance-based protection

Protection can scale with death distance:

  • minMinutes: 3
  • maxMinutes: 20
  • minutesPerBlock: 0.01
  • useSpawnIfNoBed: true

This means distant deaths can remain protected longer.


Hologram

The death point can display a floating hologram with owner and protection information. Hologram animation settings include rotation speed, bobbing speed and bobbing amplitude.


Return Compass

The Return Compass (eroded:death_compass) guides the player back to their last death memory. On use, it can whisper remaining protection time and coordinates.

The compass also has stress and heartbeat behavior controlled by death.json.


Recovery advice

  • Recover energy before returning.
  • Bring light if the death was underground.
  • Use the compass to confirm time and location.
  • Do not assume another player can access your remains while protection is active.

See Death & Soul Recovery Config.

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