Add macOS/Linux support, true widescreen, and Steam Deck validation - #10
Add macOS/Linux support, true widescreen, and Steam Deck validation#10navjack wants to merge 24 commits into
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Merge cross-platform release packaging into main
Broken out of PR #10 (navjack). When SDL reports a joystick that has no game-controller mapping (e.g. Steam's virtual gamepad on Steam Deck in some modes), fall back to opening it as a raw SDL_Joystick and map its buttons via the standard Xbox raw layout. Also closes the duplicate SDL_GameController handle when a device is seen twice. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
…NG, README rework navjack docs/packaging split from PR #10, landed now that the repo matches what it documents (LLE-first execution, snesrecomp + recomp-ui as pinned submodules, bootstrap.sh gitlink verification). Kept: the idempotent bootstrap, macOS/Linux/mingw build + AppImage scripts, Steam Deck README/config text, CONTRIBUTING, and the README rework. Corrections applied on top of the automerge, so the docs describe THIS repo rather than the fork: framework/clone URLs point at mstan (not the navjack fork), the incorrect embedded-snes9x-core claim is replaced with the real LLE-first runner description (snes9x was removed from the project long ago for licensing), the stale 1.0.5/no-known-issues status now defers to Releases + ISSUES.md, sections describing not-yet-merged features (native macOS Metal backend, F1 ImGui menu, NTSC-CRT, Linux in-game menu) are replaced with a pointer to their staging branches, and the widescreen section states the true current state: merged, hidden, WIP per the ISSUES.md ledger. Steam Deck completion credit retained (fork build). Direct v2_emit invocation gains --cfg-roots to match regen.sh. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Hello! Thank you for the contribution. For good hygiene, it is typically better to split this up into smaller PRs. As a courtesy, I've gone ahead and split these up into smaller branches. ✅ pr10/input-raw-joystick | contains the joystick fallback for steam deck. Merged Thank you very much for the contributions! I've gone ahead and pieced our this PR to more bite sized conversations; so I'll close it out. We can keep conversations there. For tasks outstanding like widescreen, I encourage we open a new PR/issue for that one. |
Summary
This PR contributes the cross-platform runtime work developed in the fork:
Validation
Tester littlerobotfairy completed the game on Linux running on Steam Deck with true widescreen enabled. The playthrough is documented here:
https://www.twitch.tv/videos/2820912518
Native arm64 macOS CMake configure and build were also validated locally. The original game ROM is not included in the repository or its Git history.
Attribution
These modifications were made with informed input from the repository owner’s personal knowledge and assistance from ChatGPT 5.6, Luna, Sol, and Terra.