-
Notifications
You must be signed in to change notification settings - Fork 2
Firework command
/battleroyale firework [player/~ ~ ~/clear] [amount] [interval] [vRange] [hRange]
需要权限等级2
- 游戏初始化后会清空剩余待生成烟花
/battleroyale firework [player/~ ~ ~] [amount] [interval] [vRange] [hRange]
- amount:总烟花数量
- interval:生成的间隔
- vRange:垂直方向随机偏移[0, vRange]
- hRange:水平方向在半径为hRange的圆内随机偏移
/battleroyale firework [player] [amount] [interval] [vRange] [hRange]
- 每次生成烟花时取玩家最新位置,玩家离开当前维度则取消烟花任务
- 当生成位置与玩家水平距离小于1,则保证生成位置不低于在玩家2格高处
文明烟花,安全燃放
/battleroyale firework [~ ~ ~] [amount] [interval] [vRange] [hRange]
- 以该点为中心持续生成烟花
- 当前维度失效则取消烟花任务
/battleroyale firework clear
/battleroyale firework clear
需要权限等级3
- 清除剩余待生成烟花,不包含已经发射但未爆炸的烟花
/battleroyale firework [player/~ ~ ~] [amount] [interval] [vRange] [hRange]
Require permission level 2
- The remaining fireworks will be cleared after the game initialization
/battleroyale firework [player/~ ~ ~] [amount] [interval] [vRange] [hRange]
- amount: total number of fireworks
- interval: interval of generation
- vRange: vertical random offset [0, vRange]
- hRange: horizontal random offset within a circle with a radius of hRange
/battleroyale firework [player] [amount] [interval] [vRange] [hRange]
- Take the player's latest position every time a firework is generated. If the player leaves the current level, the fireworks task will be canceled
- When the horizontal distance between the generated position and the player is less than 1, ensure that the generated position is not lower than 2 blocks above the player
Civilized fireworks, set off safely
/battleroyale firework [~ ~ ~] [amount] [interval] [vRange] [hRange]
- Continuously generate fireworks with this point as the center
- Cancel the fireworks task if the current level is invalid
/battleroyale firework clear
/battleroyale firework clear
Require permission level 3
- Clears the remaining fireworks to be generated, excluding fireworks that have been launched but not exploded
🌐 Language / 语言
-
- Configuration Introduction
- Command Introcuction
- Game type introduction
- About
- Mod development tutorial